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Distributed RENATIONS?

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Distributed RENATIONS?

Postby Itzu » Wed Dec 07, 2011 5:09 pm

Is it possible to use distributed networking/gaming for RENATIONS? It would remove the need for a server and fix some of the issues.

Not to mention it might cost less.

some reading:

https://www.cs.cmu.edu/~ashu/gamearch.html

and

http://www.gamedev.net/page/resources/_/technical/multiplayer-and-network-programming/distributed-gaming-r1948
Itzu
 
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