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color tile cities based on status

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color tile cities based on status

Postby Itzu » Mon Dec 12, 2011 4:14 am

One problem with raiding is, I raid a city, and when my troops come back I send out another one. Only problem is sometimes I can't tell which city I've raided already.

Maybe have a "pink" or bright color for a "recently raided city" which is within 30-60 seconds, and maybe another bright color for already raided within the hour.

This would help tremendously.
Posts: 45
Joined: Mon Nov 21, 2011 11:00 pm

Re: color tile cities based on status

Postby criticalfail » Wed Dec 28, 2011 2:36 pm

Or use the blank spaces around city for icon indicators.

Having everything colorcoded can be confusing. To many colorcodes and you have no idea what is actually happening.

How about adding a icon to the right/left/top/bottom of a city with different symbols depending on the status of the city?

You could for example have a small skull for incomming attack, a small flame for recently raided, and so on and so fourth...
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Joined: Sun Nov 27, 2011 3:34 am

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