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Races, Information

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Races, Information

Postby Jorolo » Fri Dec 02, 2011 11:53 pm

I don't know how well familiar you guys are with the diffrent races, so i decide to share some information which atleast enlightened me. Hopefuly you might find some interest in it. Cheers


Myrmidon
Evolved Muscular Structure:
50% more carry capacity for units.
50% faster traveling speed.
Born Merchants:
100% more sell capacity.
Unique Building, Infiltration Device:
Espionage bonus.
Special Unit, The Reaver:
Improved combat bonus vs Time Travelers

Time Travelers
Colonizers:
10% less research cost to colonize new city.
Scientists:
20% better science building (aprox.)
Unique Building, Central Core:
Resource reduction for buildings.
Special Unit, Dragoon:
Combat bonus vs Children of the Prophecy.

The Order
Born Warriors:
10% combat bonus when attacking other players.
Imperialism
5% less tax corruption for each new city:
Unique Building, Imperial Statue:
Improved income from tax.
Special Unit, Parasite:
Combat bonus vs the Myrmidons.

Children of Prophecy
True Faith:
15% combat bonus when defending.
Ecologists:
80% less cost for terraforming.
Unique Building, Church:
Reduced energy consumption of buildings
Special Unit, Psion:
Improved combat bonus vs The Order.
Jorolo
 
Posts: 26
Joined: Thu Dec 01, 2011 5:11 pm

Re: Races, Information

Postby bumbasaur » Tue Dec 06, 2011 7:24 pm

Are the building costs same for every race? Atleast the unit stats are different.
bumbasaur
 
Posts: 5
Joined: Wed Nov 23, 2011 6:16 am

Re: Races, Information

Postby jockewissing » Wed Dec 07, 2011 8:24 am

Costs are the same but bonus is different for all buildings
jockewissing
 
Posts: 31
Joined: Fri Oct 14, 2011 9:51 pm


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